We made several ancient areas – the mountain village, the large castle, the Oni’s monastery – but because these areas focused more on action and less on puzzles, they felt less like tombs.
![rise of the tomb raider nude rise of the tomb raider nude](https://nudepatch.net/wp-content/uploads/2018/08/TombRaiderNudemod_3.jpg)
“We wanted three layers of history: the ancient era, the World War II era, and the modern scavenger era. “This was something we struggled with in Tomb Raider 2013,” he tells me. This wasn’t something the team consciously wanted to move away from, Wajcs says, but admits it was a difficult balancing act. And, for a game named Tomb Raider, it featured a surprising lack of tombs. It made Lara much younger and inexperienced, as well as confining her to a single setting instead of her usual globetrotting self. While it didn’t have to move on from the death of Lara, Tomb Raider 2013 was still a sharp change of direction for the series. The project evolved into a co-op game featuring two doppelgangers like the one in Underworld, and that in turn became Guardian of Light.” She was to heroically sacrifice herself to save the world from some ancient threat. “What started as a third piece of DLC evolved into a standalone chapter which – because we were rebooting the franchise with the next game – would feature the death of Lara Croft. “The DLC for Underworld was a wild ride,” he says. Related: Meet The People Who Traveled The World Because Of Tomb RaiderWajcs also worked on Underworld, and revealed that because the reboot was on the way, the team almost did the unthinkable. “Underworld and its DLC was a definitive end to one chapter in her story, so starting a new chapter felt natural, even if that new chapter turned out to be her first.” “Getting the chance to reinvent Lara Croft was exciting,” he tells me. Rebooting Lara Croft for the Survivor arc was a huge responsibility, but for Wajcs at least, that came with a lot of enjoyment too. So many people joined Lara on her new adventures and fell in love.” We believed in the change, we executed on it, and we won a lot of people over. Now, the Survivor games were a much bigger change, but the same philosophy carried us through. My favourite review of Guardian of Light started with an apology for their cynical preview and went on to enthusiastically endorse our game and the choices we made. But you accept that, and when you execute well, you win them over.
![rise of the tomb raider nude rise of the tomb raider nude](https://nudepatch.net/wp-content/uploads/2018/12/Lara_nude_ass.jpg)
“I remember when we announced Guardian of Light, there were several negative previews. “Changing something people are familiar with and love always comes with a risk,” Jeff Wajcs, a senior designer at Crystal Dynamics who worked on the 2013 Tomb Raider reboot and Guardian of Light spin-off series, tells me.